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Beholder 5e
Beholder 5e





beholder 5e

One random eye ray of the beholder shoots from that eye at a target of the beholder's choice that it can see. Beneath that eye resides a mouth with large pointed teeth. A beholder is an eight foot tall orb, with one centrally located eye. Description Two beholders firing eye beams. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. Over the centuries, very few beholder names have popped up: Xaejil is a beholder who uses dragonshards to lure adventurers into his lair deep within the Khyber. Each creature of the beholder's choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled.

beholder 5e

Also, as stated above, these different saves help in challenging different kind of characters. Having only one type of save would weaken this monster quite a bit. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. Well, the purpose of the beholder is to challenge a whole group of adventurers. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions.







Beholder 5e